WHO WE ARE

Mr Greebles

My name is Boman Modine and I’m the co-creator of Project Morningstar, Director of our multimedia and the primary writer of our lore. I have a background in franchise development in the entertainment and video game industry which I use to intertwine all of Project Morningstar’s products together.

Project Morningstar represents an enormous effort on behalf of our team and it’s become the privilege of my career to organize them in our combined efforts to develop an entire universe that we want to bring to you.

Rebel Phantum

Hello, I am Rebelphantum, and I serve as both Executive Assistant to Greebles, and a Producer for Project Morningstar. I manage internal meetings, handle the onboarding and paperwork for the entire team, ensure deadlines are met, greenlight proposals and initiatives when Greebles can’t, and many more things besides- my job description is basically “yes”, lol.

As one of the few people who get to see all the moving parts, watching everyone work together to provide the consumers with quality content and an amazing new universe of possibilities is a wonderful feeling like no other, and I am super excited for the future of this new universe of ours!

Dooty

Greetings all! My name is Dooty, and I serve as the 2D Art Lead for Project Morningstar. In short, I oversee nearly all things art-related that aren’t 3D (that would be Joazzz’s domain). Creating a universe from scratch is immensely challenging, but we’ve been blessed with artists who are immensely talented and capable. We have a wide range of inspirations to draw from, and using them create something new together has thus far been the peak of my artistic journey.

I can’t wait to see where we’ll go as a whole, and I’m constantly trying to improve my abilities so that I may deliver more novel and higher quality art for all fans of this project.

Thimble

Hello all! My name is Thimble and I’m part of the 3D Art Team for Project Morningstar! I take preexisting assets from Morningstar’s exceptionally talented 3d modelling team, and arrange/pose/light/fiddle with/shade them in Blender to create cinematic scenes and showcases from the existing art assets. If you’d like to learn more about 3D Kitbashing, or Blender in general, I run a channel on YouTube at @ThimbleMakes, where I teach Blender tips and tricks while showing you how to make your own wargaming models. Give it a sniff if you’re interested!

This is my first time working on a creative team of this caliber, and I’vebeen floored by the quality of the work this team puts together, as well as their leadership and guidance to me as a newcomer to the team. Keep an eye on our upcoming releases, and see if you can spot all of the hidden details in the 3d Art Team’s contributions.